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Klaven's Tower

0/1 0/1

Level 24Requires level 20AllianceGroup

Objectives

  • 1×Collect Klaven Mortwake's Journal
  • 1×Collect Defias Tower Key

Description

From Classic data

I've been staking out this tower for weeks, <name>. Recently a major shipment came through from Duskwood, and along with it came those guards.

What are they? Your guess is as good as mine. I can tell you one thing - they aren't human.

Anyhow, the shipment had a chest - which is what I assume those abominations are guarding. The zombie with the spikes holds a key we'll need.

Get that key, get in the tower, and uncover whatever is in that chest. Take your findings back to Mathias.

Progress

Any news from Agent Kearnen?

Completion

This would explain the Defias drones you and Kearnen saw outside of the tower, <name>. It would also explain the Venture Company's involvement with the Defias and the strange shipments out of Duskwood.

According to this book, the Zanzil trolls in Stranglethorn have discovered a way to raise the dead through potions... or to be more specific: poison.

You'll be of no use to SI:7 without a firm understanding of poisons, <name> -- especially with the recipe to create undeath at our fingertips.

Rewards

You will receive

Gains

  • 1,950 experience From Classic data

Experience by level

At level 19: 1,950 XP
  • Up to 291,950
  • 301,560
  • 311,170
  • 32780
  • 33390
  • 34+195

Classic rules: full experience up to 5 levels above the quest, then 80%, 60%, 40%, 20% and 10%. Forever may differ.

All data and its sources

Data

NameKlaven's TowerObserved
Allowable classesRogueReported
Allowable racesAnyInferred
CategoryRogueInferred
Completion textThis would explain the Defias drones you and Kearnen saw outside of the tower, $N. It would also explain the Venture Company's involvement with the Defias and the strange shipments out of Duskwood.$B$BAccording to this book, the Zanzil trolls in Stranglethorn have discovered a way to raise the dead through potions... or to be more specific: poison.$B$BYou'll be of no use to SI:7 without a firm understanding of poisons, $N -- especially with the recipe to create undeath at our fingertips.Inferred
DescriptionI've been staking out this tower for weeks, $N. Recently a major shipment came through from Duskwood, and along with it came those guards.$B$BWhat are they? Your guess is as good as mine. I can tell you one thing - they aren't human.$B$BAnyhow, the shipment had a chest - which is what I assume those abominations are guarding. The zombie with the spikes holds a key we'll need.$B$BGet that key, get in the tower, and uncover whatever is in that chest. Take your findings back to Mathias.Inferred
FactionAllianceReported
Level24Observed
Min level20Reported
Objectives0/1 $B0/1 Observed
Objective targets1 × item #7908, 1 × item #7923Reported
Progress textAny news from Agent Kearnen?Inferred
Quest typeGroupInferred
Reputation rewards—Inferred
Required reputationNoneInferred
Required skillNoneInferred
Reward spell2995Inferred
Reward xp1950Inferred
SharablefalseInferred
Suggested players—Inferred
Time limit—Inferred

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