Quests · Priest
Garments of Spirituality
0/1 Heal and fortify Grunt Kor'ja
Objectives
- 1×Grunt Kor'ja
Description
From Classic dataYou be ready for your first test, <name>. South of Razor Hill, just outta town, one of our grunts be hurt fightin' off some o' Proudmoore's old troops. She not doin' too well, an' she benefit much if one of our kind could help her. Find her--her name be Kor'ja--heal her wounds, an' give her the blessin' of our ancestors.
You do this, an' me thinks that be sufficient proof that you ready to move on in our ways.
Progress
Most think it logical that healin' magics be powerful, but not many understand how powerful. You can keep many alive when instead they should be meetin' their own ancestors. This healin' magic mixed with the ability of Fortitude are a very powerful combination of spells. You remember this. It helpful to all manner of people: warriors, mages and everything in between.
Completion
Good, then Kor'ja lives and goes off to defend our town from those malicious humans. I often wish to remember days of battle; where power was shown in combat and it was the wise who often destroyed those who relied on just their strength.
You done good by me, <name>. You take this robe now. Maybe it help, maybe you not care, but you earned it and I'm proud to call you brother.
Rewards
You will receive
Gains
- 270 experience From Classic data
Experience by level
At level 19: 27 XPClassic rules: full experience up to 5 levels above the quest, then 80%, 60%, 40%, 20% and 10%. Forever may differ.
All data and its sources
Data
| Name | Garments of Spirituality | Observed |
| Allowable classes | Priest | Reported |
| Allowable races | Troll | Reported |
| Category | Priest | Inferred |
| Completion text | Good, then Kor'ja lives and goes off to defend our town from those malicious humans. I often wish to remember days of battle; where power was shown in combat and it was the wise who often destroyed those who relied on just their strength.$B$BYou done good by me, $N. You take this robe now. Maybe it help, maybe you not care, but you earned it and I'm proud to call you brother. | Inferred |
| Description | You be ready for your first test, $N. South of Razor Hill, just outta town, one of our grunts be hurt fightin' off some o' Proudmoore's old troops. She not doin' too well, an' she benefit much if one of our kind could help her. Find her--her name be Kor'ja--heal her wounds, an' give her the blessin' of our ancestors.$B$BYou do this, an' me thinks that be sufficient proof that you ready to move on in our ways. | Inferred |
| Faction | Horde | Reported |
| Level | 4 | Observed |
| Min level | 5 | Reported |
| Objectives | 0/1 Heal and fortify Grunt Kor'ja | Observed |
| Objective targets | 1 × npc #12430 | Reported |
| Progress text | Most think it logical that healin' magics be powerful, but not many understand how powerful. You can keep many alive when instead they should be meetin' their own ancestors. This healin' magic mixed with the ability of Fortitude are a very powerful combination of spells. You remember this. It helpful to all manner of people: warriors, mages and everything in between. | Inferred |
| Quest type | — | Inferred |
| Reputation rewards | — | Inferred |
| Required reputation | None | Inferred |
| Required skill | None | Inferred |
| Reward spell | — | Inferred |
| Reward xp | 270 | Inferred |
| Sharable | true | Inferred |
| Suggested players | — | Inferred |
| Time limit | — | Inferred |